Filip Karlberg

Projects

  1. 2026 —

    speech

    How fast can you talk while also having speech to text software understand what you are saying?

    • Svelte
  2. 2026 —

    tmcards

    Users collect Trackmania player cards and build collections. Features unboxing, a player-run market, leaderboards and a real-time activity feed. 500+ daily users. Requires an Ubisoft account to play.

    • Next.js
    • PostgreSQL
    • Tailwind
    • WebSockets
    • NodeJS
  3. 2026 —

    bop

    Different game modes and leaderboards. Designed to test hand–eye coordination and muscle-memory.

    • Svelte
    • SpacetimeDB
  4. 2026 —

    social

    Posts are permanently deleted after 24h of inactivity. The purpose is for people on the internet to talk to eachother without the shallowness of follower-counts and engagement bait posts.

    • Svelte
    • SpaceTimeDB
  5. 2026 —

    Minesweeper Together

    Players interact in real-time across shared boards.

    • Svelte
    • Rust
    • SpacetimeDB
    • Tailwind
    • WebSockets
  6. 2025 —

    tmgraph

    Visualize leaderboard data for Trackmania maps.

    • TypeScript
    • NodeJS
    • Tailwind
    • Redis
  7. 2025 —

    OSRS Market Tracker

    Analyzes the Grand Exchange market to find profitable item flips and dumps. It uses the OSRS Wiki API to fetch real-time data, calculates margins accounting for taxes and volume, and sends webhook notifications for potential opportunities.

    • JavaScript
    • NodeJS
    • SQLite
    • Webhook
  8. 2022 — 2024

    Game Level Design

    Designed and developed maps while forming and maintaining a community of thousands of people across different platforms. Provided high quality maps for competitions and events such as DreamHack, Nordic Trackmania Championship and Trackmania Masters together with Waypoint Mapping. Shared my passion for mapping through YouTube and other social media.

    • Trackmania Editor
    • Davinci Resolve
    • Premiere Pro
    • Photoshop
    • Community Management
  9. 2022 —

    Wipe The Dungeon

    The player can interact with chests to pick up new weapons, level up, talk to NPC's and fight AI mobs. The goal of the game is to clear the entire dungeon as fast as possible with as few deaths as possible.

    • Unity
    • C#